West Coast Playaz


GAME NIGHT
- Each player pays $5 to the hostess for the following month
- Each player hosts a game at their house once per year
- Game dates are the 3rd Tuesday of the month from 6:30-8:30pm
- The hostess is responsible for providing dinner & 12 prizes
- The hostess can decide what game we'll be playing (with us usually being short of 12 players it's becoming difficult sometimes to actually play Bunko...so the hostess can decide if she'd rather host some other type of game)
- Please be sure as the hostess to send out an email/invitation/phone call at least one week before your scheduled game to notify players of your plans and directions to your house
- If you would rather have players spend their $5 to do a gift exchange instead of prizes, please notify them at the previous month's game and remind them again in your invitation/email

Substitutes
If a player is unable to attend a game, they are responsible for finding their own sub, and will have to pay the $5 for their sub (which they would have already paid for the month prior). The player will go down the sub list (in the order that they're listed) to see who is available to sub for them. If they go through all the subs with no one able to substitute, they will contact the hostess for more ideas. This holds each player responsible for their attendance and for finding sufficient coverage if they are unable to attend; because we all have situations where we just can't make it.

OFFICIAL BUNKO RULES
Overview
Bunko is a dice game. It is a social game played with multiples of 4 people. Most commonly, it is played with 12 people. The game is played in rounds. Although the game is associated with crowds of women drinking heavily and gossiping, this is NOT required.

Setup
Required:
- 12 players
- 3 tables
- 3 die per table
- 1 score sheet/writing utensil per person
- 7-12 prizes (explained below)
- Bell
- THE tiara
- Bunko bag
- $5/month fee to pay for prizes

Scoring Basics
- Play is accomplished using all three die. All three are rolled at the same time.
- Rolling 6s accumulates points. Each 6 rolled is worth a single point.
- The player rolls as long as she keeps getting 6s.
- If you roll all 1s, it is called a "Wipeout". Your team (described below) lose all their points if you roll a wipeout.
- If you roll all 6s, it is called a "Bunko". You get the 3 points for the three 6s. However, all players scramble to pick up a die after a Bunko. Each die collected is also worth a point. Therefore, if the same team who rolls a Bunko also gets all 3 dice, they get 6 points (3 + 3). The opposing team, if they pick up all 3 dice can also get 3 points. The point possibility for each team is therefore 6/0, 5/1, 4/2, 3/3.
- Any three of a kind other than a Wipeout allows you to roll again.

Basic Play
The players sit at the table, with opposing players forming teams. That is, there are 2 teams at each table, with partners sitting across from each other. Each player rolls a die to see who goes first. Play then rotates from player to player clockwise after a player does not roll a 6 (as described above).

The tables are "ranked". There is a head table, a bottom table, and a middle table. When your team wins a game, it advances to the next higher table, leaving the losers to stay at the same table. At the head table, the winners remain and the losers go to the bottom table.

You change partners after each round, except at the head table. The winning team remains partners. At the other tables, the losers who remain behind decide who will change seats. When the advancing team sit down, they are then no longer partnered (except at the head table). If this seems confusing, try it once for yourself.

The head table plays until the winning team scores 21 points. When this happens, the head table rings the bell and play stops at all tables. If there is a tie at a table when play is stopped, play continues normally until the tie is broken.
Note that scoring is separate at each table. Winning scores at the non-head tables could be 15 or 50, depending on the rolling. However, a winning score is the higher score and will always be 21 at the head table. At this point, play in this round is complete. Winners mark their wins on their scoring sheets, and losers mark their losses. At the end of the game time, the number of wins decides the overall winner and the overall loser is determined by the number of losses. Ties are broken by dice roll.

Finer Points
1. Bunko Prizes
Prizes form much of the fun in Bunko. Here are the prizes used:
- Most wins
- Most losses
- Most Bunkos
- Most Wipeouts
- Travelling Bunko: This prize goes to the last person to roll a Bunko during game play. In practice, when you roll a Bunko, you immediately get to wear the tiara. The next person who gets a Bunko takes it from you. The activity of getting up and down makes the action much more fun.
- Travelling Wipeout: like the Travelling Bunko
- Consolation Prizes: anyone who doesn't hold a prize rolls to see who gets a prize.

2. Speed of play
We meet every third Tuesday of the month and play from 6:30-8:30. Play seems to consist mostly of gossiping, drinking, eating and lots of giggling. During each break, some usually need to go to the potty which delays play and gives others a chance to eat and drink more! At 8:30, the game is over and the hostess gives out prizes. In short, Bunko is social game. The goal is to have fun, not see how many games you can play.



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