The Power Of Ulthwe
The Power of the Ulthwé
HQ
Seer Council
Suggested squad size: 7 (2 seers, 5 warlocks)
Total Points:316
Weapons type: Singing Spears, Witch blades,Shuriken Pistols
Other Skills: Psychic Abilities
give the Far Seers Mind War and Eldrich Storm, give 2 warlocks destructor to destroy enemys that get to close, give 2 warlocks augment to invert the power of the Seers and the final warlock give conceal,move it to other squads.
Troops
GUARDIAN DEFENDERS
Suggested Squad Size: 16
Total points:128
Weapons Type: Shuriken Catapults
Other skills: None
Used to accompany support weapons squad is necessary for support weapons with the Black Guardian rule these troops can be quite effective in numbers and being able to shoot in the shoot phase and still fight in the assault phase. It is not a great idea to also add plasma grenades as they are almost useless.
GUARDIAN STORM
Suggested Squad Size: 8
Total Points:71
Weapons Type: Shuriken Pistols,close combat blades,Flamer x1,fusion gun x 1
Other skills: None
Use Storms as tank hunters instead of Fire Dragons as you can only have 1 aspect apart from Dark Reapers.
RANGERS
Suggested Squad Size: 3
Total Points:57
Weapons Type: Ranger long rifle,Shuriken Pistol
Other skills: snyper
A few rangers can pick off a few advancing troops because they hit on 2+ and wound on 4+
DARK REAPERS
Suggested Squad Size: 3
Total Points: 139
Weapons Type: Reaper Launcher, Eldar Missle Launcher
Other skills: Exarch (Crack shot,Fast shot)
always have Dark Reapers led by an Exarch!!!
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