The Power Of Ulthwe


The Power of the Ulthwé

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Seer Council

Suggested squad size: 7 (2 seers, 5 warlocks)

Total Points:316

Weapons type: Singing Spears, Witch blades,Shuriken Pistols

Other Skills: Psychic Abilities

give the Far Seers Mind War and Eldrich Storm, give 2 warlocks destructor to destroy enemys that get to close, give 2 warlocks augment to invert the power of the Seers and the final warlock give conceal,move it to other squads.

Troops

GUARDIAN DEFENDERS

Suggested Squad Size: 16

Total points:128

Weapons Type: Shuriken Catapults

Other skills: None

Used to accompany support weapons squad is necessary for support weapons with the Black Guardian rule these troops can be quite effective in numbers and being able to shoot in the shoot phase and still fight in the assault phase. It is not a great idea to also add plasma grenades as they are almost useless.

GUARDIAN STORM

Suggested Squad Size: 8

Total Points:71

Weapons Type: Shuriken Pistols,close combat blades,Flamer x1,fusion gun x 1

Other skills: None

Use Storms as tank hunters instead of Fire Dragons as you can only have 1 aspect apart from Dark Reapers.

RANGERS

Suggested Squad Size: 3

Total Points:57

Weapons Type: Ranger long rifle,Shuriken Pistol

Other skills: snyper

A few rangers can pick off a few advancing troops because they hit on 2+ and wound on 4+

DARK REAPERS

Suggested Squad Size: 3

Total Points: 139

Weapons Type: Reaper Launcher, Eldar Missle Launcher

Other skills: Exarch (Crack shot,Fast shot)

always have Dark Reapers led by an Exarch!!!


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