Rochester NewYork Airsoft


This is a web page for people in the rochester new york and surrounding area Who love to play airsoft . The piont of all this is to try to get people, players, teams and groups together to make the best experence around.

My name is Rcjp,

I belong to the black guard airsoft team. Airsoft is a fairly new sport to the eastern part of the country and had took like wild fire out west. So here we are trying to help people in our area who want to play and or looking for info. We encourage all ages and sex to come out and have some fun. there are some info down below and a few links from where to get guns and gear to my and my freinds teams at myspace if you need to getahold of anyone for Q: and A: ,or if you just want to play or join our group

Airsoft Game Rules

Protection
All participants MUST wear eye protection! Mouth protection is recommended. Ideally all Airsoft players should have full face masks, long sleeve shirts, full pants, and gloves whenever they play Airsoft. If you plan on playing at any professional paintball/airsoft locales then you will have to have a full face mask. This is for legal/insurance reasons and cannot be avoided. It's strongly recommended that anyone that continues to be a problem in terms of wearing eye protection during games be banned from playing with your group. Nobody wants to be responsible for shooting someone's eye out. If you need to clear your mask because of fogging or some similar problem then crouch/lay on the ground with your face as close as possible to the ground and quickly clean your goggles.

If you are struck by an airsoft BB then you are hit and for purposes of the game are considered "killed". This means that you are out of the current game unless you are using special rules (see below). Most times when you are "killed" in a game you have to go to a safe-zone where you wait for the next game to begin. Hits to your weapon do not kill you. If you think that you might have been hit but aren't sure then you ARE hit and you should call yourself out immediately. This eliminates silly arguments during a game. Whenever you are hit during a game you must announce loud and clear, "HIT!" and then walk to the designated safe-zone with your weapon held high over your head with both hands. Be sure to keep your hands and weapon in the air so you aren't mistaken for a player that is still in the game. A player that repeatedly causes problems with calling himself out should not be allowed to play any more.

A Special Note: Eventually everyone is going to experience getting shot after they have called themselves out for a game. The #1 reason people get shot after they are out is because they don't readily identify themselves as being hit. If you don't want to get shot after you call out then be sure to do the following:

LOUDLY call out "Hit!";
Immediately stand straight up (If you weren't already) and hold your weapon above your head with both hands;

Begin walking towards the designated safe zone ASAP. If you follow these simple steps then you will greatly reduce (although not completely eliminate) getting shot after you call out;

Another method that an airsofting club or event organiser can arrange is for the use of red rags. When a player is hit, he or she should then immediately pull out a red rag and wave it around, places it over his head, or otherwises display it. This indicates that this person is now dead. This method greatly reduces the number of arguments and buised egoes brought about by people getting shot after they have already been hit. Many airsoft organizations are now beginning to use this method, such as Mike Force Airsoft.

Whistle signals
Some scenarios or fields use whistles to signal game on/off conditions. A common format is:

1 whistle = start game.

2 whistles = end game. All players stop shooting and head for the staging area.

Normally a game ends in one of three ways, depending on the scenario.

The time limit for the game expires

Only one team or player remains

Scenario Objectives have been completed

3 whistles = pause game. All players stop shooting, put their guns down and stay where they are. This is the whistle signal normally used when a non-player has entered the field.

Minimum engagement distance
A minimum engagement distance is normally established. Before firing at anyone within 10 feet or 3 meters, the attacking player must first call for surrender and the defending player must answer immediately. He cannot find cover and then answer. If a player fires from within the established distance without calling for surrender, that player is disqualified from the game and the kill does not count. If a player refuses to surrender (not encouraged to) then both players may fire. In most instances, if a player is taken by surprise, he should surrender as an act of good faith.

Sniper rifles have a minimum engagement distance that can go from 14 to 40 meters (46 ft to 131 ft) minimum range, depending of the BB weight/velocity used. This is both for safety (due to upgraded power) as well as to increase realism. Under this range, snipers must use alternate weapons (backups).

Optional Airsoft rules
The following rules are optional ones that you may or may not want to use in your Airsoft games.

Medics
One player on each team can be designated as a medic and this person has the ability to "resurrect" players once during a game, allowing them to return to play. When using medics in your Airsoft games it's important to remember to stay lying on the ground where you were "killed". The medic has to get to you and touch you in order for you to be "resurrected". If you are standing in or on unsafe terrain such as water, mud, broken glass, etc. then you are allowed to lie down near where you were hit so that you don't hurt or endanger yourself.

Multiple lives
Sometimes it's beneficial to allow players more than 1 life when playing games. This allows a larger variety of scenarios to be played with fewer players present. For instance a few players with 2 lives each could be defending a bunker/structure from 6 or more attackers that have only 1 life each for the game. This allows the defenders to stay in the game longer. When a player that has multiple lives gets hit he calls himself out as normal but instead of just saying "hit!" he should say "first hit!". This lets everyone know that he isn't dead yet. This player now has 30 seconds that he cannot shoot or be shot at. Any shots at this player at this time do not count. The player can use this time to get to better cover but he cannot use it to run towards an attacker and he is only allowed to get behind the nearest cover available to him. This prevents unusual situations from occurring where a player with multiple lives gets hit and during his 30 seconds decides to run directly towards his attackers and to use cover behind them, etc.

Damageable weapons
Some people prefer to play that if a weapon is struck it cannot be used for the rest of the game. This prevents people from pointing just their weapon around a corner and firing blindly, which can be VERY dangerous to those playing the game. Obviously, if a player that only has a single Airsoft weapon gets his weapon hit then he is considered "killed" because he has no further use in the game.

Locational damage
If you are playing with people that you trust (i.e. good friends) then you may want to try this slightly more involved system for damage. Instead of a player being considered "killed" if he is hit anywhere on the body this optional rule allows players to remain playing in a 'crippled' capacity as long as they aren't hit in a Vital region. Hits to the Head, Neck, Chest, Stomach, or back are considered vital areas and you are "killed" as normal if you are hit in one of these areas. Hits to the arms or legs force you to not be able to use them until the end of the current game. A second hit to an already damaged arm or leg means you are considered "killed" as normal. A hit limb CANNOT BE USED FOR ANYTHING AT ALL. This means that if your leg is hit you must hop or crawl, if your arm is hit you aren't allowed to brace yourself on it, open doors with it, hold your gun with it, etc. It must hag limp or be tucked against your body. You can see why this rule can only really be used with friends that you trust because it's very difficult to enforce.

No head hits
Some groups play that head hits don't count in order to discourage players from shooting at each others faces. This is mostly for safety reasons.

Ammunition
In Some cases groups can decide to use only fully biodegradable ammunition. This is due to concerns for the environment or by the owners of the field.

Also related with ammunition, airsoft groups may restrict the use of magazines to standard capacity (LOWCAPS) in order to have a more realistic BB quantity in game.

********************* GAME TYPES ********************************


1 Major game variations


1.1 Medic
1.2 Team Deathmatch
1.3 Capture the Flag
1.4 King of the Hill
1.5 Sniper
1.6 Escort/President
1.7 Speed, or CQB (close quarter battle)
1.8 Fortress
1.9 Save One Bullet
1.10 Risk
2 MilSim
3 Re-enactment

4 Game modifiers


4.1 Respawn
5 Other example game variations
5.1 Assassin
5.2 The Infected
5.3 Civil war
5.4 Full Contact
5.5 Police Shootout/Cops and Robbers
5.6 Fort wars
5.7 Turf Wars
5.8 Crossing the border
5.9 Special Forces
5.10 Ambush
5.11 Demolitions
5.12 Hostage rescue
5.13 Officers
5.14 Traitors
5.15 Manhunt
5.16 Prison break
5.17 Commando raid
5.18 Hunter(s)
5.19 Paratroopers
5.20 Kill house
5.21 Trenches
5.22 Ninja vs. Soldier / Spy vs. Mercenary
5.23 Drag the doll
5.24 Black Hawk Down
5.25 Back to basic
5.26 Juggernaut
5.27 Zombie Hunt
5.28 Stealth


Medic

Medic is a large scale game with the main objective of death-match or team domination. The only difference is there is a medic that remains unarmed, or only with a pistol, and no extra ammo to carry or receive from other players. If one player gets hit they must lay down and remain down. They can use their weapons to defend themselves, or they may not be able to, it is your preference. Then when the medic is notified they can run to the "downed" player and "heal" them, this brings them back into the game. The medic should be protected at all times, the other team will be trying to hit that team's medic, because once the medic is hit he can not be saved or brought back into the game. If the medic is "killed" that team can still continue the game, but will not be able to be saved if they get hit. Once everyone from the opposing team is out the remaining team wins. This could be a long version of a game, so it is a good idea to carry a lot of ammo with you.


Team Deathmatch

Team deathmatch, or TDM is a basic way to play airsoft. Two teams play each other, and there if you get hit you go back to the Respawn point. You also need to keep track of all the kills you get. At the end of the match, players combine all of their kills, and which ever team has more kills wins.



Capture the Flag

See also: Capture the Flag
Two teams play against each other and try to take the other team's flag or flags back to their own base,the teams flags can not be hidden but placed on a open area. The flag has to be carried so that it is clearly visible. This game can be played in two variants: "Live Flag" or "Dead Flag". In Live Flag the flag is dropped if the Flag carrier is shot, and another player can pick the flag up. In "Dead Flag" the Flag carrier has to return the [Flag] to the enemy's base upon elimination before the Flag can be taken again. You can play multi rounds of capture the flag, or one game/round.


King of the Hill


Main article: King of the Hill (game)
A portion of the players barricade themselves on a hill or relatively open area and the rest of the players are the attackers. On the top of the hill is a flag, and the team that is closest to the flag when the time is out, wins.


Sniper


One player using a sniper rifle/bolt action rifle has two minutes to hide. The rest of the players must find him. When they find him, they must shoot him. Once shot, the sniper has to be escorted back to a certain checkpoint. The sniper can run away at any moment, but if shot again, the sniper loses. If the sniper gets away and stays alive for two more minutes, the game starts over.


Escort/President


One team has to escort an unarmed (or in some cases, a very lightly armed) person to a certain location or objective point to win. There is another team who tries to kill the escort or the whole team. Usually the attacking team hides while the escort team travels along a normal path. Suggest playing Block-to-Block (city) or a wooded area with a path or paths


Speed, or CQB (close quarter battle)


Indoor versions of many games. Often played in a big house or in many houses. They also can be in a small wooded area. Handguns and low-end electrics are normally used.


Fortress


A fourth of the players baracade themselves in a small area and the rest of the larger team must eliminate everyone inside the fortress. The game ends when either team is eliminated

Save One Bullet


A fourth of the players barricade themselves in a defensed position. Those players are only allowed one mid or low capacity magazine to fight the other players who are as well armed as they want. The players who have less ammunition need to have a very good place to defend such as a house, Bunker, Trench etc.


Risk


There are four teams. Red,Blue,Green and yellow. There are six Posts to capture by simply changing the color to your teams color. The idea is to capture all six posts in 20 minutes. Two teams can be Comrades i.e. red and blue vs green and yellow. If shot, you go back to a friendly post. The game ends when all post are captured or when time's up. The team(s) with the most posts wins.


MilSim

MilSim (Military Simulation) generally combines airsoft play with some military live action role-playing elements.

Another aspect of MilSim-style airsoft gaming that ties into the live action element is the desire for players to look and feel the part they are playing. Hence, MilSim-style games may have uniform or clothing requirements specific to the scenario.

Re-enactment

Air soft players in a World War II reenactment are guarding a piece of mock artillery. Note that while the player's uniform (with the exception of the safety goggles) is designed to resemble that of the time period, the SIG 552 he is holding is not.On occasion, airsoft games will be played in which the structure and/or conditions are designed to emulate a specific real-world battl


Free Web Pages
Rochester Airsoft Team
Rocheter Airsoft Team
Airsoft store
Airsoft store
western newyork airsoft league

Send E-Mail to: rochestenewyorkairsoft@yahoo.com

Free web pages created using the webpage creation facilities of Webspawner.
Copyright © 2009 Rcjp. All Rights Reserved