A Bad Deck
 
 
This time, Perico takes YOU to the scene of a bad deck!
Someone wanted to make a deck, but didn't know how very well. He looked at his cards, decided he wanted an Electric deck, and got to work. Basically, all he did was take any card that wasn't terrible and threw it in. His strategy, supposedly, was to get as much energy as possible and attack. Isn't that the idea of the game??
Well, this person was a beginner and hadn't played in a while, but this true story also teaches a lesson in the Poke'mon Trading Card Game. You must have a strategy to every deck. Strategy-less decks are terrible because all they do is use any old cards and attack as best they can. Decks with a strategy tend to work better, because, of course, they have a plan to win. The deeper the strategy, the better the deck is, because the way to win is deep. The example above showed a deck with no strategy (terrible). But let's say then he made a Haymaker deck with every card trying to let him attack more. Then he battled it against a Rain Dance deck, trying its best to get out one of the best cards in the game- Blastoise! The Rain Dance deck would probably win, being one of the best decks possible, but he would have much better chance as to a deck with no strategy at all, no matter what cards he put in. Even a master couldn't win without a strategy. One of the easiest ways to create a strategy (I have a point here, masters) is to find a base card, such as Moltres or Blastoise. They don't necessarily have to be popular, such as cards like Mr. Mime or Gengar. You want to get your base card out as soon as possible to use your strategy. Sometimes you should use a backup strategy to really make sure you can win. Also, you should know what the strategy of the decks you will be playing are before you play them so you know what to do with your deck. You can try to trick your opponent into thinking your strategy is something else, too.
Erika is a good card for tricking people with, because if you get it out while you're waiting for the cards to come so you can start your strategy. If you have a stall deck, it works especially well. Since the card says "you and your opponent may draw up to three cards" not "you and your opponent draw one to three cards", if you don't want to, you may, but you may not. You can draw up to three cards, so 0 is a valid number. All of this may" and "up to" stuff is going to be reported in the next report.
There isn't much more about deck building strategies today, so, for now, so long!

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