Chapter 1: Mokele Mbembe
Run to the door on the side of the ship and press space. Grab the dumbbell on the floor, the keys on the desk, and use the dumbbell on the fire extinguisher glass. Leave and use the fire extinguisher on the fire, go upstairs and get the antidote. Head to the very back of the ship, pick up the rope near Derek on your way, and go around the back corner and you'll see the drunkard, dead. Use the rope near the hole the beer fell through. Mix the Antidote and the Alcohol (FAQS) in your inventory. Don't bother with the captain, he's gone, instead, help Derek. Go down into the cellar using the keys you got earlier. Pick up the hammer, the battery, Derek's luggage, and the harpoon in the far back. Use the harpoon near those stairs, then use the battery on the expired one. Activate the machine and climb out. Give the luggage to Derek and go to the back of ship again. Use the hammer on the winch holding the lifeboat up, climb down the ladder.
Go to the window and press space, climb up the vine and when you reach the top, knock the statue off. Climb back down and leave the hut, grab the man's knife and sleeping powder bags. Use the knife on that rope holding the drawbridge up. Head south and into that first hut, pick up the little can on the right and the mini-statue on the left. Head back to the first screen and go in the hut on the right, give the can to the woman for her necklace. Leave, climb the vine and enter the hut further back. Grab the mini-statue and leave, head all the way back to the area where the hut with the junk is. Climb the vine and enter the first hut, grab the last mini-statue. Leave and enter the second hut, press space near the wheels and enter this turn them in this sequence:
Leave and head back to the first screen again. Go right and jump over the snakes, right again. Once the man has opened the door, head inside and grab the poles on the right. Combine the poles with the sleeping powder bags to make a sleeping powder shaft. Climb the ladder and exit, once outside, toss the sleeping powder shaft at the monkey. Place the three mini-statues in the correct holes on the platform, then open the mouth of the giant statue.
Grab the boat paddle and use it under that statue suspended over the ground. Cross the water using that vine, watch out for the crocodile. Grab the 'Y' stick and cross back to the other side and head over to the snake, use the stick on the snake and you'll get a machete. Once again cross the water and use the machete on that rope holding the statue up, this will create a bridge over the water. Go up to the bamboo and use the machete, head north until you enter another area. Press space near the rope and stick on the ground, then jump over the river and go under that bag. Grab it for a flashlight. Head up and LONG jump. Go near the rock with the rope on it and press space. go back to where you tied the stick to the rope, press space to toss it over the tree and space again to cause the statue to fall, opening the cave. Enter the cave and use the flashlight, look in the coat pocket for a lighter. Leave and head all the way back to that first screen. If you've taken damage at this point, go into that cave you opened earlier and grab the first-aid kit. If not, head over the vine and climb it, head to the next screen. Long jump over the chasm, avoid the fire ants while heading to the back half of the crashed plane, grab the gasoline from inside. Leave and head over to the ants, use the gasoline and then the lighter. Before moving on press space near the plane's propeller and then climb that tiny vine up to the cockpit for a flare gun. Head north into the next screen, press space near the vine in the water and head over to the log blocking the cave. Press space again to tie the vine to the log. Head back to the screen with the plane and press space near the propeller to spin it, removing the log from the cave. Go back to the screen and enter the newly-opened cave. QUICK! Use your flare gun! After the bats are gone, go to the steep wall on the far right and press space all over until Meg starts to climb the wall. At the top, use the boat paddle on the loose rocks to block the exit, then head over to where the water's flowing out and press space to flood half of the cave. Go a little to the right of where the water is now streaming into the 'lake' and press space until Meg starts to climb down, it may take some time until you find that one spot. Then head over to the other leak and press space.
Climb the vine and run to the right, walk to the end of the log pointing north and face right, long jump to the rock. Face north and long jump to the cluster of statues, pick up the stick and long jump back to the rack. Long jump to the rock on the right. in the next screen, go to the edge of the cliff and press the 'jump' key to get onto the vine. Wait for the vine to stop moving and press the left key to make it swing to the right, press 'jump' until Steppenwolf jumps onto the ground. Head over to that hole on the right side of the tent and press space to get a whip. Go into the tent and quickly use your new whip to get rid of the panther. Grab the container and the instructions for a Soporific Potion from the bookcase. Head out and cross the chasm like before. Once you're back in the screen with the logs, do those long jumps to reach the solid log. Now you have to WALK over the rotten log with the lizard to the other side. Grab the mushrooms and stand in that spot until a small movie sequence showing the ground shaking with a stomping sound shows. Immediately head south and run over to the statues and use the pole you got earlier. Cross your new statue bridge and grab the berries. Combine the berries, the jar, and the mushrooms in your inventory to create the Soporific Potion. Quickly head towards the top of the screen and use the pole while facing the water to jump over those river rapids. Head into the next screen and grab the skull, throw it at the drawbridge and cross. In the next screen run in the tunnel and dash to the bottom of the platform with the Queen on it. Press space to knock her down and climb up the vine. Stand at the edge of the platform and wait for the Mokele Mbembe to stick his head in, QUICKLY! Throw your Soporific Potion in his mouth!
Chapter 2: Yeti
Scoot to the left until you're directly under the glass, press space. Grab one of the metal poles and use it in front of the broken window. Go into the right building and grab the keys on the desk. Head through the right door and go up the stairs. Grapple along the banner and slide down the pole. Once inside he building, grab the meat and the pitchfork. Go all the way back and out of the first building. Go south and throw the meat at the dog. Wait until the guard turns his back and goes under the shelter, then RUN and use the pitchfork on the left ox to collapse the shelter on the guard. Head past the dog and to the right, wait until the guard is facing left and RUN around the right side of the trucks and into the building. Grab the hose and leave. Run all the way to the top of the screen and wait for the guard to face right, then run to the bottom truck and grab the gas can. Combine it and the hose in your inventory. Use the combo on the left side of the top truck to siphon out the gas. Head back to the screen with the dog and car, use the gas on the car and then the keys.
Go into the northern building, grab the hammer and walk on the tiles in this order:
When the stairs are in place, walk in front of that swinging bag to activate it, QUICKLY! use the hammer on the metal latch that the hammer ISN'T currently attached to. make the bag swing to cause it to lose momentum and stop completely. Climb the bag and grab the fireworks. Head downstairs and grab the Tibetan medicine left of the statue. Go to each pillar and turn the patterns to make the match this sequence:
-Top right: Diamonds
-Bottom right: Flowers
-Bottom Left: Handcuffs
-Top left: Bells
The statue will split apart, go into the passage to appear above where you started. Use the fireworks to cause the guards to go into the lower room, then knock the bell above the room's entrance off it's hook to block them in. go up the stairs on the right and press space. Go down and grab the banner hanging from above, head through the new entrance to find yourself at the roof of the monastery. use the banner below the tower's southern corner and climb up. Once you're at the top, press space on the shadowed side of the tower's top to make the bridge to the mountain extend outwards. Climb down and use the fireworks near the flame. Here you'll have to watch the flags and figure the wind direction to hit the doors, for example, of if the flags are blowing right, turn to the left about three times and vice-versa.
Long jump over to the cave and grap the ice axes and the spikes, Combine them for the climbing equipment and a single ice axe. Go outside and use the climbing equipment on the wall, watch out for the snow hanging over, they'll cause Steppenwolf to fall. When you reach the top, a sequence will appear showing a pair of fanatics throwing a grenade at Steppenwolf. QUICK! Run over to the grenade and press space. After the fanatics are dead, they'll drop a rope. Don't grab it unless you've taken damage, if not climb up the blueish ice on the left and into the screen. Climb up the right bluish ice once you're up top. Now, if you took the rope, go over to the carving and use it to attach yourself to it. If not just keep climbing until you're just below that clump of snow covering the 'trolley' rope. Use the ice axe. If you used the rope, you'll fall but catch yourself in time. If not, you'll fall to the first screen, loase half your life, and have to climb up again. Either way, once you reach where the rope was caught in the snow, pull in the 'trolley' and ride it across. Once in the next screen, DO NOT walk or run on the cracked ice. Once you reach that rope tied to the carving, use the ice axe on it and wait for the helicopter to appear. Throw the rope/axe onto it to cause the helicopter to explode on a wall of snow which will collapse, revealing a climbable wall. Go up and run to the back of the truck and grab a grenade. Wait until the two guards are behind the truck and run to the truck's left and use the grenade.
Climb the blue ice on the left, when you reach the top, long jump over to the other side and climb just left of the hole. Head north, when you reach the next screen, run over to the rhino-horn-shaped ice and press space. Run back and climb down the wall and go into the hole. Climb the wall until you're next to those greenish rocks and use the ice axe. Climb back down and grab the rock. Leave and go back to the first screen, save time and drop off the edge of the bridge. Run to the blue ice pillar to the north, climb up. Once you're up top, open the pack Derek gave you in your inventory screen. Then combine the aerosol and the lighter to make the artisanal torch. Use the torch on the back wall, then use the green rock. Climb back down and climb the blue ice on the left again. Go in the hole right behind you and use the glowing rock. Run at the collapsing edge and Steppenwolf will slide down. Take a look at the soldiers if you care to. run over to the lighter, cracked pillar of ice. Climb out of the lower area and leave, drop off the bridge and run over to the water. Get in and ready the camera. Go into the hole to meet the Yeti. Climb out of the water and flash the camera at him. He'll jump back and pound the ground, run around until a stalactite drops and misses. Repeat until he traps himself. Then flash the Yeti once more to cause him to knock himself unconscious. Use the syringe kit.
Chapter 3: Heruka
***Please note that Albino will chase you through the entire level, whenever you see him, run*** Check McAlester for a key, then go into the elevator. Face north and jong jump to find yourself in the office. Grab the baseball on the copier, use the key on the red drawers, grab the tape, knock over the water filter. Run downstairs and go into the elevator, use the baseball while standing on the elevator to open the vent to the left. Jump onto the other elevator rope, slide down, grab the baseball and climb into the vent. Run over and long jump across to the controller hanging down from the ceiling and swing across. Run over to the paper stacks and Meg will automatically jump down them. Go up the ladder and grab the crowbar, head into the next room. Grab the wires, use the baseball near the railing to hit a switch to activate the paper rolls. Run over to the paint can and press space to hold the door open. Don't go in the door yet. Instead, run to the paper rolls and Meg will once again automatically jump down. Go to the safe and enter the code: 16-31-04