Icicle900's Missions Guide
1) Mission 1 -- Case of The Missing Puffles
-- Mission 1 Starts Here --
1. Talk to Aunt Artic
2. Go to the Pet Shop and find a note on the Puffle House.
3. The note is in code, but should say, “G Has __ Pairs of Socks”
4. Every note is different and every pair of socks is different.
5. When you read the note, go to the Ski Shop.
6. Ask G if he has any Special Items.
7. Give him the answer to amount of socks he has.
8. Ask to see some Spy Gadgets.
9. He will open up the cabinet. Take the Life Preserver Shooter.
10. Go to the iceberg.
11. Use the gadget to shoot life preservers to the penguins.
12. Next, go to the Ski Mountain.
14. You find the penguin crying, use the wrench to fix his telescope.
15. Look through the telescope and you’ll see the green puffle flying around the Tallest Mountain on the map.
16. Go back to the Ski Shop and take the Grappling Hook.
17. Go to the Tallest Mountain.
18. Swing the grappling to the summit of the mountain.
19. You find the green and purple puffles there. Take them to Aunt Arctic’s igloo.
-- Mission 1 Ends Here --
2) Mission 2 -- G's Secret Mission
-- Mission 2 Starts Here --
1. G asks you a riddle. The answer to it is MOGUL.
2. Press yes and receive your mission.
3. Put the sled in your inventory.
4. Go to the Ski Mountain and use the sled on the Test Run Hill.
5. You will eventually crash and find yourself in the wilderness.
6. Take the piece of rope in the first area.
7. Scroll to the right and pick up the Survival Guide.
8. Keep scrolling right and click the next passage.
9. Pick up the ski and put it in your inventory.
10. Put the ski and the rope together and you have the beginning of a fishing pole.
11. Scroll all the way left and go through the passage.
12. Then go through the next passage immediately.
13. Take 3 berries from the bush and take them with you.
14. Put 1 berry on your fishing pole.
15. Look to your right and see a pot in the tree.
16. Start shaking the tree, then pick up the pot.
17. Then go to the passage on the right with the stump.
18. All the puffles run except for the black one.
19. Feed the black puffle a berry and he follows you.
20. Scroll to the right, and go through the passage to the cave.
21. Go into the cave by clearing the bushes.
22. Click one of the rocks and they should form a circle.
23. Then, go out of the cave and to the left to an area and pickup a log. (Wood)
24. Use the fishing rod on the river and catch a fish.
25. Then, take your pot and fill it with water.
26. Go back to the cave and put the wood and Survival Book in the circle.
27. Then, move so that the black puffle is on top of the circle.
28. Feed him a berry and he will ignite the fire.
29. Cook the fish and eat it.
29. Boil the water on the fire and then drink it.
30. You fall asleep and then wake up and go outside.
31. An agent takes you back and then you complete the mission.
32. You win a medal and a letter.
-- Mission 2 Ends Here --
3) Mission 3 - Case of The Mission Coins
-- Mission 3 Starts Here --
1. Talk to the agent and keep pushing your first response every time.
2. Tell him to open the door and he can’t.
3. Then go to the manager’s office.
4. Click under the couch and pick up a paperclip and a disk.
5. Click the computer and put the disk in the computer and turn it on.
6. Click my files and then Combination_Number.
7. Remember the numbers, go downstairs, and use it to open the safe.
8. Go into the safe and then keep answering his questions with first response.
9. Your phone rings, go to the HQ.
10. Talk to G and then agree to look at the footage.
11. Go to the key drawer and click the yellowish key on the upper left.
12. Go to Manager’s Office and use the key to get to roof.
13. First, pick up the white fur on the ground.
14. Then, use your wrench to take off the bolts of the Powa Box.
15. Look inside, and then take your paperclip and put it in the box.
16. The box should start acting up and then get destroyed.
17. Go back through the door and then go downstairs.
18. Respond with the first response, and then go to G’s HQ.
19. Respond with the first responses and give G the white fibers.
-- Mission 3 Ends Here --
4) Mission 4 -- Avalanche Rescue
-- Mission 4 Starts Here --
1. Talk to G.
2. Go to the gadget room after he unlocks it for you.
3. Pick up the life preserver.
4. Go to the ski village.
5. Pick up the fur in next to the crying penguin.
6. Pick up the Fishing pole in the Lodge.
7. Get the rope from the boat in the lighthouse.
8. Combine the life preserver, rope and fishing pole.
9. Go to the Beacon.
10. Use your wrench on the telescope and put it in your inventory.
11. Go to the Sports Shop and inside Gary's Room.
12. Use the telescope on the Tripod.
13. Look through the telescope and remember the way down.
14. Go to the mountain.
15. Click on Ridge Run.
16. There are three paths you click on one, it leads to another and so on.
17. Go down the mountain (make sure you remember the way.
18. Throw the Life preserver down the cliff.
19. Rescue the penguins in order:
Break the twigs at the right side of the screen.
Get the penguin on the branch.
While holdin onto the first penguin, pick up the second penguin on the ledge at the right.
Put a Penguin back on the branch.
Pick up the penguin under the branch.
Pick up the penguin on the branch.
Drop them next to the big rock.
Pick up all 3 penguins.
Pick up the last one.
17. Talk to G and give him the white fur.
-- Mission 4 Ends Here --
5) Mission 5 -- Secret of The Fur
-- Mission 5 Starts Here --
1.Talk to G.
2.He asks you to fix the problem with his machine.
Click the machine, then bring out your spy phone.
Use the comb, to comb the puffle hair.
3.G will give you the white fur, put the white fur into the machine.
The first scan doesn't pick up anything, so it does a secondary scan.
It finds hot chocolate, hot sauce, and jet pack fuel.
4.Go to the Pizza Parlor, ask the penguin for a sample of each sauce.
Now take the Hot and Choclate Sauces.
5.Go to the Coffee Shop, ask the penguin about the monster.
He shows you a "rough" drawing of the "monster"
Ask him for some hot chocolate, he tells you that the machine is broken.
Tell him you'll fix it.
Click the machine, then move the mug below hot chocolate.
Pour the chocolate into the top of the machine.
Grab the spy phone and twist the milk knob on with the wrench.
Turn the knob to Hot.
Then press the button for hot chocolate and grab the mug.
6.Go back to the HQ into the invention room, then grab the AC 1000.
Go to the lighthouse beacon, then use the fan on the floating fuel.
Cut down the fuel with the scissors on the spy phone.
7.Go back to the HQ and pour the three things into the goggles, then grab them.
Put on the goggles, then go to the ski lodge, you see footprints, then go into the fishing room.
8.Go to the lighthouse, grab the net and the rope.
Then go to the ski lodge, grab the candle near the door.
Then put the net and rope together and tie it to the tree in the fishing area and put the candle on it.
9.The crab comes and gets trapped, pick it up, then grab the fur left on the ground.
Give the crab to G and put the fur in the machine, it matches a polar bear.
Talk to G again then Mission Over.
-- Mission 5 Ends Here --
6) Mission 6 -- Questions For A Crab
-- Mission 6 Starts Here --
1. Talk to G and tell him to start he crab’s interigation.
2. The machine will blow up and the crab will escape. First look at the Thingy-Majig 3000. It now tries to make a castle out of playing cards. Then follow the crab.
3. When it escapes up the mountain, jump of the edge and you will roll down the side of the mountain.
4. You will arrive in the Wilderness. Keep going right until you see a log next to a bush.
5. Zoom in on the log and cut the rope attatching the O’berries to the tree with the scissors in the Spy Phone.
6. Then go more to the right and zoom in on the stump. Give an O’berry to the black puffle. He’s back! He will now follow you everywhere.
7. Keep going right until you see the cave that you stayed in, in Mission 2. Go to the cave. The crab will go in through the pet flap.
8. You can’t get through the door, so put an O’berry in the pet flap and the puffle will go in and open the door.
9. Oh no! You have been trapped. You are in a cage looking out on a strange cave.
10. A polar bear will appear and steal your Spy Phone.
11. Talk to him and he will start to show you his never ending life story.
12. It turns out he is called Herbert P. Bear and he is from the North Pole. He wanted to go somewhere hot, so he decided to get on an iceberg and float away. However, he got near Club Penguin and his iceberg tipped. He couldn’t swim, but a crab called Klutzy rescued him. He now plans to burn the Ski Lodge and make a huge bonfire to keep him warm.
13. Anyway, Herbert leaves with the chopping machine, but stil you need to get out of the cage. Look around for the cage lift.
14. Put an O’berry on the brown leaver and the black puffle will jump on it. Lots of water will be released and go into the drain.
15. Put another O’berry on the end of the gutter. The black puffle will jump on it and weigh it down.
16. Now put an O’berry on the platform and the puffle will go on it. The cage is now lifted.
17. Before you leave, you need to get four things. They are hot sauce, the blueprints for the Electro-Magnet 3000, a rope and a hook.
18. Put the hook and the rope together to make a climbing device. Leave the cave.
19. An avalanche is caused. How will you get out?
20. Put the hot sauce and an O’berry together to make a burning O’berry.
21. Get the puffle to eat the burning O’berry and he will burn a whole through all the snow blocking the door.
22. Go to the right, then go to the tree stump, go to the left, go to the log, go to the left and zoom in on the black cliff.
23. Get closer to the cliff, then zoom in on it again. Put the climbing device on the cliff and climb up.
24. Go to the Ski Lodge and see if Herbert is there. He will be in the fishing yard. He wants brain food.
25. Go back to the Ski Village and look around until you see the Dock.
26. Zoom in on the Dock. Look around until you see the Town. Zoom in on it.
27. Look around until you see the Snow Forts. Zoom in on them.
28. Look around until you see the Plaza. Then go in the Pizza Parlour.
29. Ask the penguin at the till for a seaweed pizza.
30. Return to the Ski Lodge. Give the pizza to Herbert.
31. Then pull a lever on the machine and wait for Herbet to start working on it again.
32. The machine now goes in the other direction, so the Polar Bear and Klutzy get thrown backwards.
33. G will arrive and give you your rewards.
-- Mission 6 Ends Here --
7) Mission 7 -- Clockwork Repair
--Mission 7 Starts Here--
1. Talk to G.
2. Look at the TV screen with the Snow Forts.
3. Keep talking to G.
To get the Spring:
1. Turn right until you see a locker.
2. Click on the Electromagnet 2000.
3. Type in key and get the and grab the magnet.
4. Go to the Iceberg and turn left to until you see the spring floating on the water.
5. Use the magnet on it and put it in the inventory.
6. Go to the HQ and to the Gadget Room.
7. Put the spring in the Test Tube and use the lever.
8. Press the Fire button and use the lever again.
9. Put the spring in yout inventory.
To get the Gear.
1. Go to the town and talk to Rookie and ask him for the picture of a gear.
2. Put it in your inventory and go to the Pizza Parlour.
3. Turn right and grab the sheet of music.
4. Go to the beach and find a bucket.
5. Put it in your inventory and go to the Snow Forts.
6. Use the bucket with the Snow.
7. Put it in your inventory and go to the Stage.
8. Click on the Piano and and use the sheet of music on the Piano.
9. Play the music according to the sheet.
10. Use the Picture of the Gear with the Yellow Puffle.
11. Use the Snow with the Puffle and Grab the Gear.
12. Go back to the Gadget Room and put the gear on the Test Tube.
13. Use the Lever and Press the Ice button (whatever you do, DON'T use the Fire button or you have to make another one.
14. Press the lever again and grab the gear.
For the Target:
1. Go to the Dock and talk to a Blue Penguin.
2. Keep talking until you are asked to play the challenge.
3. Play their little challenge.
4. Grab the Target.
Fixing the Clocktower:
1. Go to the Snow Forts.
2. Click on the tower.
3. Put the Spring on the left pump and the Gear on the wheel at the middle.
4. Put the Target on where it's supposed to go on.
5. Answer the Spy Phone and talk to Herbert.
6. Receive your awards from G.
--Mission 7 Ends Here--
8)Mission 8 -- Mysterious Tremors
--Mission 8 Starts Here--
1. Talk to G.
2. Grab the Hammer and the Brown Hat.
3. Go to the Dock.
4. After talking to Herbert, grab the lantern.
5. Go to the Beach and grab the net in front of the Lighthouse.
6. Go in the Lighthouse and ask the orange penguin if you could have the baloons.
7. Now ask the purple penguin if you could have some cream soda.
8. Go to the Town and in the Coffee Shop.
9. Help the penguin pick up the cookies.
10. Put the cookie in your inventory.
11. Go back to Town and give the Green Puffle the hat.
12. Now give him the cookie.
13. Put the half of the map in your inventory.
14. Go to the Snow Forts, click on the piece of paper, then the Town (don't skip to the town).
15. Talk to the green penguin with the newspaper.
16. Go to the Pizza Parlour and buy a pizza.
17. Give the pizza to the same penguin and put the newspaper in your inventory.
18. Click on the map piece on the newspaper and combine it with the other half.
19. Go back to HQ and talk to G.
20. Go to the Sports Shop and grab the nails.
21. Go back to Herbert's Tunnels.
22. Follow the "map" to go through the tunnel and don't forget to light your lantern.
23. Use your wrench in the Spy Phone on the pipes above the door.
24. Go back to HQ and ask G if you could use the Super Helium.
25. Grab it and use one of your baloons with it.
26. Go back to the tunnels and back to the Gift Shop.
You have to do the following very quickly:
27. Click on the Cream Soda and shake like there's no tomorrow.
28. Use it on the ground.
29. Go to the Town and use the balloon with the Gift Shop.
30. Use the net with the Gift Shop.
31. Use the Nails with the Net and use the hammer with it.
If you fail, get another barrel of Cream Soda and use another balloon with the Super Helium.
32. Go back to the tunnel and when you get to the part where the Gift Shop used to be, go through the other hole.
33. Go through the Boiler Room hole.
34. Talk to Herbert.
35. Finish the pipe game.
36. Go back to HQ and have a chat with G.
37. Recieve your reward.
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