Character Classes



This is a role playing game so have fun.I want The warriors to be mean and tough but honorable and true to their cause.They show compassion because they know suffering.
The Mages must be highly intellegent and curious about the unkown. mages may be some what "cocky" because they weld such powerful magic, it some times goes to their heads.
The Clerics must demonstrate humility. They are very wise and totally committed to the cause of the order.
In any case our guild is not in the business of bullying others. But we can handle ourselves.
Below is a description of the general character classes that make up The Order Of The White Wolf. Each guild has its own style
or personality that is unique to them, same with us, to add atmosphere to this game and our guild, picture our character classes below.

The following is for the warrior, mage,clerics and archer class (Title and roleplay purposes) and sets up a basic chain of command for this order. NOTE: Please refer to the Guild Structure page for the new List of Ranks within each Character Class.



Level 1-24 the warriors will be known as "Young Bloods" as you have just started your career as a "hack and slasher" learning to use a sword and various weapons.

Levels 25-49 you progress as a Warrior. Learning to become a seasoned Fighter and earning a name for yourself and The Order.
You are the back bone of The Order and here only the strong survive. Fighters must be solid, strong men and women who learn the "Riddle of Steel" dedicated to expanding The Order Of The White Wolf and committed to vanquishing Chaos and driving the name "Vorster Hadler" into the heart of the Dark Gods like a vengful sword of rightouness.
Once a Fighter has reached level 50 he/she may opted to make their " Vow of Honor " and begin training as one of the "Wolf Guard" these are Palidins. The sacred Vow of Honor is a new beginning for these brave warriors. They have chosen to venture out into the world and do battle with evil,helping those who can not help themselves and uphold the Code of Honor that is truly unique to The Order Of The White Wolf. Palidins hold higher rank in the order and take on more responsibility. they are our leutenents and captains. They know compassion but also know that if they have to draw their weapon someone will surely die! We must understand that the warriors of this Order are honorable but we are aggressive and when provoked we are like savage animals.
Finally when a Paladin reaches level 75 he/she has mastered the art of war and learned to crush his enemy but also love of life for it is fleeting. They may choose to join the Elite of the Order.
The wraith and fury of the storm locked inside a walking tank. These are The " Knights Templar Of The Order Of The White Wolf"
Vorster Hadler's elite force of reckoning. These are the finest and most dedicated of the Order, they know no fear and are committed to the "Rightous Destruction" of evil. To encure the wraith of a Knights Templar Of The Order Of The White Wolf is to court an angry death. "The land must be clensed!" is a popular saying of the Knights. It is common for the Knights and Wolf Guard to go on clensing missions where they hunt down monsters and other forces of chaos and destroy them. (This is not a free for all against other guilds so remember that.)


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Levels 1-24 Mages start out as apprentices dabbling in the "art" and learning through trial and error how to harness their power and how to cast spells.

Levels 25-49 mages are known as Battle Mages(good) or Malefics(evil) they train to battle on the front lines with the warriors and archers and study battle magic. These Mages learn battle tactics and perfect their "art". They must also learn to use weapons and respect the power of steel.

Levels 50-64 a Battle Mage rise in their arts, setting themselves apart from the rest. They are building great power within themselves and command the storm and all of nature around them. These are The "Elementalist" "Fire, Earth, Wind, Water and the Storm itself.

Levels 65-90 are known as "Lord Mages" or "High Sorceress" They have become an oppossing armies nightmare. One of these mighty Mages can decimate an army and he/she knows this but also knows that life must not be so calously destroyed. (Most players should seraph before level 90.)


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Clerics are the preachers and healers of our blessed Order. They have made a life long vow to help others and spread the word of The White Wolf. Clerics know humility and utter dedication. They are tough motivators but understand that some matters can only be resolved through combat. A cleric must be tough and packs a mean punch but they are first and foremost healers. Though they know some battle magic they prefer to master spells of healing and spells to deal with the undead and evil. So clerics must be "pure of heart" Their faith is unwavering just like a Knights Templar.
Levels are more simple for Clerics. Levels 1-15 are our Initiates of The White Wolf, they are the disciples of the Order.

Levels 25-50 are known as our "Iron Wolves" for they have a will
of iron and their word is true steel in the hearts of our foes and are an inspiration to our all our brothers and sisters.

Levels 51 and up These are the High Clerics whose job is to maintain the word of our Order and bestow powerful blessings and spells of fortune upon our clan before battle.All high clerics need to have the following spells,"Bless,Stone Skin and Earthern Strength,Minor/Major Combat Sence, Mana Surge, all heal spells, fire spells, Turn Undead Tranquility and Clear Thought, Cure Poison"/*Dispel and if possible get "Resist Fire, Resist Ice, Entangle, They keep the records and history our blessed order and travel with the Wolf Guard and Knights Templars to "strike down" the "unholy" and search for new converts like the rest of the Church.


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Archers play a specific role in our army. They are not as proficient in melee combat as the warriors but instead act as our
"snipers" attacking our enemies from a distance with their powerful arrows, weakening them and dwindling their numbers so they are too weak to withstand our vicious assault.Archers are serious about what they do, one shot, one kill and they mean it.
Another thing about our Archers is that they are our best woodsmen,our Rangers who are masters of fieldcraft and wilderness survival.,and the best trackers around.
They are handy with swords and axes and knives but prefer the bow.

Levels 1-24 are known as Scouts learning to handle themselves
in the wilderness and traveling the back roads in search of adventure. "or trouble, depends on your point of view."

Levels 25-49 are known as Feral or Patherfinders. They are seasoned fighters and have learned to use their Bows very well, marksmen
in the truest sence. Also they know the routes around Goldmoon, especially the short cuts. These guys and gals can pick up a trail many days old and follow it to is source like a blood hound.

Levels 50-65 are the Rangers! Deadly with their bows, their reputaion is fearsome,they travel with the Wolf Guard and the Lord Mages to deal out death to the bad guys. Rangers hold high rank in the Order as they sre experts in battle tactics and help lead the Wolf Guard to the followers of Chaos.
Levels 66-80 are known as Ranger Lords. nuf said.


Special Advanced Class: Lord Assassin. This persons job is specific, when a job comes up where we need a "Cleaner" and we have placed a Mark on some ones head then we will send out the guild assassin. the identity of this person will remain secret.

Pit Fighters: This is to be announced, special class of fighter
these gladiators have attitude and muscle to back it up, This is where Vorster Hadler made a name for himself in the Pit Fighting rings around the world. These fighters learn to use all weapons, and are deadly with their hands. They are not big on spells and are remanicent of a true warrior as they rely soley on their physical prowess, not magic as it is not allowed in the rings and is punishable by death in most places.

>Special Note: Those players that are seraphs or levels 90+ may be considered for the prestigous honor of holding command positions on the high council. This is like our Joint Chiefs of Staff. With a single department head that acts as the second in command of the Order and works closely with all aspects of the guild and Vorster Hadler. The High Council of law
is what it is. To help run this Order, and is made up of the most honorable and reliable of our Blessed order. Also those that can weild and handle great power to enforce our rules and back up our armies.

This is important for everyone to understand, especially for the younger players in our Order. When Players Seraph they loose
levels and stat points,and spells that does not change their ranking or ability to lead our members, it is a process the seraphs go through during rebirth, but each rebirth is better than the last.
When you seraph..and you will eventually, you will understand so do not pressure these seraphs to PvP or beg for money, we are a proud people in this Order so do not Beg for gold from your guild mates or others in the realm it is so unbecoming and you embarase myself and this guild.


** Once you seraph you still hold the rank you held before you lost your levels and spells, etc., **



~~Ye Old Town Cryer~~
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