WALKTHROUGH - PAGE 2
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Stage 10: Promethium Fire
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You will fall through a vent in the boy's bathroom within the Promethium Lab. After talking with Batgirl, head for the door. Open it, and keep running, following the hall until you get to another X-shaped door. Open it, and enter another conversation with Batgirl. The door has locked behind you. But you didn't trip the alarm. Freeze did. He is looking for Isaac Evers. Anyway, to proceed, you need to solve 3 wire-connecting cube puzzles in 15 minutes. Once you have completed the first one, open the door you unlocked, and do the next one. After you complete THAT one, open the next unlocked door. Then do the next and final one. After you're done that, you're home free. The rooms will explode (not harming you, of course) ond you will land in a room with 2 switches, a door, electrical water covering the floor and gas shooting from the ceiling. Not exactly a perfect room, is it? Anyway, the switch closest to you and to your right will turn off the shooting gas. The switch farthest from you and to your left turns off the electricity running through the water. So... hop along the containers avoiding the gas and electricity to the farthest switch to turn off the electricity. Then, jump in the water and run to the other switch, avoiding the gas again to turn off the gas. Then run to the door.
In this small hallway, run to the X-shaped door and go through. In THIS hallway, beat up the 2 thugs (optional), get the health box in front of the farthest side door and go through the X-shaped door. You will enter another small hallway. Run to the small white door and go through to get into another conversation with Batgirl. She will say that the Joker is funding Isaac's work (???). After that, continue on. Go through the X door and enter a room filled with huge piles of ice. Run along until you get to another ice wall, punch it to get to an intersection. If you're full on health, go left, beat up the thug (optional) and open the X door. If you are low on health, go right, press yourself against the right wall with Y and slip through the space to get the health box. After that, THEN go back out and go left, and through the X door.
In this room, punch the ice wall directly in front of you and go through. Beat up the 2 thugs (optional) and jump down through the elevator shaft. In the room you land in, beat up THESE 2 thugs (one of them has the key to the small white door) pick up the key and head through the door. Go through the hallway and through the X door. In this big room, you will enter a cut-scene where Batman will pick up the "Promethium Formula Disk". But it's not over yet. Get ready for the final fight with Mr. Freeze.
Boss: Mr. Freeze
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This can be difficult, and needs patience. Dodge Mr. Freeze's bullets and freeze rays, and Mr. Freeze himself. His bullets will hurt you, his ray will freeze your legs, letting him come toward you, and running into him will do no good, since he'll pick you up by the neck and throw you across the room. So, to beat him: Pick up the remote charges on opposite ends of the room, pull out your remote charges once you've got them, aim one at one of the containers rotating on the ceiling close to Mr. Freeze, shoot, detonate, and that should make the container fall down and fall on Mr. Freeze's head. Repeat until Defeated.
Once you beat him, you will enter a cinematic cut-scene where Mr. Freeze's helmet cracks and burns his head. He tosses Batman his gun. He grabs it and fires it at Mr. Freeze, sealing the crack, but also making it impossible for him to move. Well done. You got 'im.
You will enter another cinematic with Poison Ivy. she will start making mutated plant men and deadly plants. Uh oh.
Stage 11: Saving Batgirl
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*DO NOT TOUCH ANY SWITCHES YOU FIND IN THIS LEVEL UNTIL I TELL YOU.
You will be in your Batmobile talking to Batgirl through radio. She just saw Mayor hill pay a big guy in a trenchcoat a big stack of cash. Then she sees the trenchcoat guy board an electric train. She tails him by boarding the train herself, but discovers the people she is tailing aren't even HUMAN! Therefore, she starts being beaten up. You hop out of your Batmobile onto the train. The level begins
This is the only level where you will have to complete it before Batgirl's health runs out. Okay, here we go... go through the first door, avoiding the ladder beside it. Inside, you will notice a speaker where you can hear Batgirl's voice. Ignore it, and keep going. At the end of this compartment, DON'T TOUCH THE SWITCH. DO NOT. I'll explain later. So just go through the door. Outside, pick up the electric batarangs, you'll desperately need them. Go through the next door, and you will see a "plant man". They are weak against electricity, and you can't defeat most of them with your moves, so hit this one with an electric batarang. It'll knock him out cold, baby. Keep going.
Basically, to keep this level short, just keep going, picking up electric batarangs and taking out the plant men. And if a door is locked, go back and climb a ladder and run along the roof until you can get back to an unlocked door. And remember: DON'T TOUCH THE SWITCHES. I'll tell you when to.
When you get to compartment #11, go in and take out the plant men. AVOID THE SWITCH. Open the door, and outside you will see a mechanism with 4 glowing red lights, an electrical box and a door. Smash the electrical box beside it, and the bottom light should turn green. The door isn't unlocked yet, though. Now, go through the door you just came through, and NOW YOU CAN PRESS THE SWITCH IN THERE. Press it, and all the green lights outside will turn green, which will unlock the door. Okay, you only have a couple of seconds to go through the just-unlocked door. If you fail to reach it in time, you've screwed up the whole level. If you do, you will enter a cut-scene.
Batgirl will be fighting the big trenchcoat, and when he sees you, he will run, jump off the train and get away in his car. So Batman and Batgirl have to chase him in the Batmobile...
Stage 12: Batmobile Chase
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Now you get to drive the Batmobile! Chase the thug by accelerating to keep up with him. Don't stop shooting, either. And when a green arrow at either side of the screen flashes, you have to press either L or R depending on the direction of the arrows. Keep it up until it ends.
In the next event, you'll have to launch a smoke bomb into the thug's car window. With careful aiming, after a while you should be able to do it. When you do, he will swerve off the road and crash.
Stage 13: The Crash
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Jump down the rocky cliff and land on the ground. Run toward the screen, and pick up the item you see beside the flaming car. It is an apple (???).
You will bring it to the ol' cave, where you will split it open and find a growing plant inside it. Later you will find that Mayor Hill swallowed one. Ewwwww!! Batman will have to find the Mayor before the plant inside him gets hungry, and starts eating him through the insides, until it eats it's way through all the.. ahem.. well.. let's continue.
Stage 14: Plant Electrocution
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Okey Dokey. From the pipes you're standing on, run to the door on the left for Electric Batarangs. Then run into the greenish area with the 2 plant men. Take them out with the Batarangs, then run through the broken door, turn right (avoiding the little exploding plants), run up one of the ramps and take out the plant man up there with an Electric Batarang. Then take out your Bat-Grapple and grapple to the other side of the big hole. Run through the hall until you get to a hallway where vines are squirming out of the right wall like crazy. First, take out the little plant on the floor, and quickly press yourself against the left wall with Y and move forward before that little plant recharges. Keep moving, avoiding the vines, then when you get to the end, pull yourself away with Y again, turn into the next hall, and press yourself against the left wall again to avoid the plants. When THAT ends, run down the little ramp and enter a massive room with yellowish-brownish vomit colored ooze on the ground. Pull out your Bat-Grapple and grapple to the gigantic mushroom above you. Pull yourself up, turn around, and jump/glide to the mushroom below and closest to you. Okay, this part can get EXTREMELY irritating. Lean on the mushroom so it tilts backwards AWAY from the next mushroom - but not too far. If you do, you will fall off and you will have to do it again. When you have tilted it, run up the mushroom toward the next one like a ramp, and jump/glide off at the edge. If you did it right, you should be on top of the next mushroom (I tried to get onto the next mushroom about 30 times before I could get on!!). Keep steady, and lean THIS mushroom to the left side, and when far enough, run up it and jump/glide off the edge and try to land on the skinny platform attatched to the wall. If you got on, your grapple signal should be flashing. Look for the target, grapple, and you will land on another mushroom. This doesn't take much skill - simply jump onto the skinny platform. Now, pick up the Batarangs in the corner, and pull out your Bat-Grapple. Look for the target at the stairs on the far wall, and shoot. Run into the little square compartment, go through the door, and enter a cut-scene.
You will see the big trenchcoat man limping in a hallway not far from you. So, run all the way down the stairs and you will probably get hit by a huge vine. Hit it with an Electric Batarang and climb the ladder it was guarding. Then head for the door on the left. Go left in this hallway and slide down the slope you see. Run through the hall and open the fence door.
Stage 15: Plant Electrocution 2
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(**IF YOU WANT ENVELOPE C, YOU SHOULD GO DOWN TO THE CHEAT ENVELOPE LOCATION SECTION AND CONTINUE FROM THERE). You will begin by sliding down a slope with fatal holes. Dodge them, leap over the last one, and run toward the open pipe at the end of the hall, avoiding the giant green vines. Run up the hollow pipe, go through the opening, and enter a massive greenish room with plant men.
Jump over the gaps in the walkway in front of you (if you fall, run back to the direction you came from and climb the ladder you see) and climb the ladder at the end. Beat up the plant man (optional), turn left, and jump/glide onto the edge of the acid tank with the plant vine in it (you can't jump directly from the bridge you were on all the way to the other side - it's too far). Kill the vine (optional) and from where you are now, jump onto the bridge above you. Run, turn right, run again, kill the plant man (optional) and jump/glide onto the edge of the acid tank in front of you like before (this one doesn't have a vine). Jump onto the bridge from there, run, beat up the plant man (optional), run left, climb down the ladder and enter the small door below. Run through this small room and enter the next small door, entering another big room with plant men and a cut-scene.
You will see Mayor Hill standing on a platform not far from you. Next, jump/glide over the gaps in the walkway just to your left. Climb up the ladder and kill the plant man (optional) and jump/glide onto the edge of the acid tank ahead of you like before. Then jump onto the bridge, turn left, left again, and talk to Mayor Hill.
Mayor Hill will explain that the reason he was paying the big trenchcoat man a suitcase of money back at the train level was to buy plant food to feed the plant growing inside his stomach (remember?). Mayor Hill will run away to make another payment a few seconds later, and Ivy's Thug (big trenchcoat man) will drop right in front of you. He will take off his disguise, and you will experience the horror of Ivy's Thug.
Boss: Ivy's Thug
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Isn't he ONE UUUGLY butthole!! To beat him, just use a simple combination of kicks, punches, combos and special moves to wear him down. Once you have his health really low, Make him be close to the tip of the bridge you're fighting on and kick and punch him. He should fall off and land in the acid tank. Congrats!
After a conversation with Batgirl through radio, you will notice Ivy's Thug had dropped a key before you knocked his teeth in with that final blow. So pick it up and unlock the small door behind you.
Stage 16: Plant Electrocution 3
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Here, turn left immediately (direction opposite flaming crates) and run down the large metal staircase. Keep running down... down... down... down... until you get to a door. Enter it, same with the next door, and enter a massive room with Poison Ivy, Mayor Hill, and a cut-scene.
Mayor Hill will present Ivy a big stack of cash. But she will say it's not enough (???). Then Ivy will finally notice you're here. A few seconds later, I don't know if you'll notice, but out of the corner of your eye you should see a COLOSSAL MONSTER PLANT jump up from a big acid tank. Get ready for a fight.
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