The scenes behind Artemis Fowl
Artemis is a simple mastermind. If you give him a 20 question math quiz, he knows all the answers in less than the time you could say Mississippi. And for his intilligence, artemis thinks it's embarrassing to score a 99%. With his knowledge, artemis the second manages to build this computor cube (called c-cube) that could break through any security. It could also do anything you want to do. For example, it could copy a disc without inserting the disc inside and play it. Amazing. Though his intelligence, Artemis is not that great of an athlete. That's why he needs his loyal bodygaurd and friend, Domovoi Butler, known as Butler in the family. But Butler doesn't com empty handed. Butler is a living weapon, and you don't want to be around a mad one. With his sister, Juliet, they're immortal. Artemis Fowl would also need help from the LEPrecons (short for Lower Element Police Reconassaince). Especially from the first female officer, Holly Short. They have saved each other more times than can be counted. Holly isn't any human, but a fairy. She could, of course, do magic spells like the mesmer, a hypnotic spell to hypnotize people. It also gives me goosebumps. Holly's commander, Commander Root, is easily mad tempered however. His main hobby is to yell. Speaking of fairies, fairies speak a language called Gnomish. Anyways, Artemis managed to translate an entire book without a key. That sets him on a trap to capture a fairy for gold. He gets gold later after the experience of surviving a bio-bomb. For the next adventurer, our criminal gets a video clip of his missing father. At the same time the fairy world is being invaded by goblins. Artemis helps the fairies in return of saving his father. All ends well. Then it continues with the c-cube. Jon Spiro stole the greatest computor in the world, but doesn't know how to use it. That was the advantage. Artemis put an eternity code which takes an eternity to find it out. Now Artemis must get back because who knows what Spiro will do to it? Anyways, the criminal who is now a heroe gets the cube back. But the fairies plans to mindwipe him. So the plan is simple. Artemis puts everything he will be mindwiped from on a disc. when he gets midwiped, he'll reread the disc to be as normal. But somehow, Foaly got that disc and deleted it. Now Artemis relies on Mulch Diggums for his memory. Artemis has put another copy of the disc inside a medall he gave Mulch. He also put a lot of lawyers for Mulch to escape prison. Now Diggums has to return to Artemis with his memory of fairies. And are young hero is as he was in the first book. Ravishing for gold and money. Definetely not the mature, brave, and intelligent person he was before. And our newly young criminal comes to the 4th book, The Seventh Dwarf...
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