Electric football rules NMEFL

 
OFFICIAL ELECTRIC FOOTBALL RULES. Northern Michigan college league
4.1 GAME TIMING. The game is divided into 4 quarters..at 15 plays an quarter..with 3 time outs per half..when a time out is used you do not count the play off the clock..an incomplete pass is 1/2 an play if there is 1/2 play left on the clock you may run one more play
4.3 KICK-OFF PLAYS. Kick-off plays are run as the first play of each half and after a touchdown or field goal is scored. 4.3.1 Kicking Team Formation. The kicking team sets up all players at or behind its own 30 yard line. 4.3.2 Receiving Team Formation. The receiving team must have at least five players on the fifty yardline. One player, the kick returner, must be set in its own end zone. The kick returner should be a stationary player so that it does not move when the board is turned on. The remaining five players may be set anywhere between the 50 yard line and the receiving team's 5 yard line. 4.3.3 Kick-Off Play Procedure. When both teams are set, play proceeds in the following manner:
The board is turned on for four seconds (to simulate the ball being kicked in the air while the kicking team runs down field to cover) and then turned off. If any player from the kicking team reaches the receiving team's goal line by the end of the four second count, it is an automatic touch back. If no kicking team player reaches the goal line, then the receiving team must elect to either down the ball in the end zone for a touch back or return the kick-off.
If the receiving team decides to return the kick, the stationary player in the kick returner position is replaced by the actual kick returner. The kick returners base may then be adjusted and angled (see definition of adjust and angle). No other player on the receiving team may be angled or adjusted. The kicking team may then angle and adjust any of its players which are not engaged (see definition of engaged) with an opposing player. The board is turned back on and play continues until the kick returner is tackled, runs out of bounds, scores, or has his forward progress stopped. 4.3.4 On-Sides Kick. A team may attempt an on-sides kick only if it is losing. The procedure for an on-sides kick is as follows: After the kicking team and receiving team are both set, the kicking team announces its intention to attempt an on-sides kick. The kicking team then removes one of its players and replaces it with the triple-threat quarterback. The ball is then kicked. {A}The kicking team will have a chance to recover the ball if, as a result of the kick, the ball travels a minimum of ten yards and remains inbounds and does not strike any player on the field. If this occurs, the kicking team is then allowed to adjust and angle any of its players including the kicker toward the football. The receiving team may not make any adjustments. The board is turned on for three seconds. The first player to make contact with the ball gains possession for its team at the spot of the ball. The play is over at that point. The player recovering the ball may not advance it. If players from opposing teams make contact with the ball simultaneously, possession is awarded to the receiving team. If no player recovers the ball, the receiving team gains possession at the spot of the ball.
{B} The receiving team will gain automatic possession if, as a result of the kick, the ball travels less than ten yards, or hits any player on the field, or goes out of bounds. If the ball travels less than ten yards, the play is over and the receiving team takes possession at the spot of the ball. 4.4 PLAYS FROM SCRIMMAGE. This section describes the rules and procedures that the offensive and defensive teams must follow on running and passing plays from scrimmage. 4.4.1 Offensive Formations. The offense must set its players in the following manner:Interior Offensive Linemen. The interior offensive linemen (center, guards, and tackles) are set on the line of scrimmage with a gap (see definition) or space between them measuring 1/4 inch or more width. These linemen should be set perpendicular to the line (straight, not slanted) if the base is moving forward. If the base is moving backward, then it may be set straight or slanted. Tight Ends and Receivers. Any tight end or receiver on the line of scrimmage must be at least one base width outside of the tackle. The tight ends and receivers may be set straight or slanted. A receiver not set on the line of scrimmage must also be outside the tackle and no more than five yards behind the line of scrimmage. Tight ends and receivers may not be stacked.
Quarterback. The offense must always have a player designated as the quarterback. The quarterback must be set such that at least part of its base is in the straight line path behind the center's base and no more than 15 yards behind the line of scrimmage. No other player may be set in the path between the quarterback and center. The quarterback may be slanted to face any direction.
Running backs. A maximum of three players may be set as running backs. A running back must be set such that its entire base is in the area between the tackles and at least five but no more than 15 yards behind the line of scrimmage.
4.4.2 Defensive Formations. Stacking (see definition) is not allowed on defense. The defense sets its players in the following manner: Defensive Linemen. A defensive lineman is set on the line of scrimmage directly opposite an offensive lineman. No defensive player on the line of scrimmage is allowed to be set directly in the gaps between the center and guards and between the guards and tackles. Linebackers and Defensive backs. Linebackers and defensive backs may be set on or behind the line of scrimmage. If set on the line of scrimmage, they must be outside of the offensive tackles. If they are set five or more yards behind the line of scrimmage, then they may be in the gaps between offensive linemen. If they are set ten or more yards behind the line of scrimmage, then they may be angled in response to the offense (see 4.4.3). 4.4.3 Play Procedure. Plays are run as follows: The offense and defense simultaneously begin to set their players in the desired formations. The offense says "set" when its formation is complete. At this point, the offense may no longer make any changes to its formation. Upon seeing the offense's final set formation, the defense makes its final adjustments and says "set." The offense may now angle (but not adjust) a maximum of two players in the offensive backfield (i.e. running backs and quarterback). In response to Step 4 above, the defense may angle as many players as the offense did, provided that the defenders being angled are at least ten yards behind the line of scrimmage. The offense may elect to make a quarterback substitution (see definition). The defense is not allowed any response to a quarterback substitution. The quarterback starts each play with ball but may hand off to any back within 5 yards of said QB. coach must announce who QB is handing off to. If the ball carrier is a running back, or if the quarterback will run without attempting a pass, then the offense turns on the game board and turns it off as soon as the play is over. (Skip to Step 12). If the offense plans to attempt a pass, then proceed to Step 8. The offense operates the game switch control on a pass play. The switch is turned on and then turned off as soon as he is ready to attempt a pass. The offense may attempt a pass if all of the following conditions are met. The quarterback has not been tackled (sacked). The quarterback has never had its entire base drop back more than 15 yards behind the line of scrimmage.
An eligible receiver is open to receive a pass. (A receiver is eligible to receive a pass if the base is completely inbounds and not engaged with a defensive player. A receiver that had previously been out of bounds may still be eligible to receive a pass provided that the entire base is inbounds at the time of the pass attempt.)
The quarterback has never had any part of its base on or past the line of scrimmage. The quarterback has not run out of bounds.
If all these conditions are met, then proceed to Step 9. If any of these conditions are not met, then skip to Step 12. The quarterback is sacked for a loss if conditions (a) or (b) are not met. Not meeting condition (c) is also a sack by the Coverage Sack rule (see definition). If condition (d) is not met, then the pass is automatically incomplete. If condition (e) is not met, then the ball is marked at the spot where the quarterback's base went out of bounds.The quarterback substitution is made (if necessary).
The pass is attempted with the triple threat quarterback. When attempting the pass, the quarterback may be tilted as long as some part of its base remains in contact with the board inside the footprint of where the base was at when the switch was turned off. The offense has only one attempt in which to complete the pass. If the pass is complete (see definition of completion), proceed to Step 11. The offense may elect to take an automatic incompletion ("throw it away") provided that at least one receiver is open to receive a pass. If the offense misses the pass or opts to "throw it away," then skip to Step 12. If the offense throws an interception (see definition of interception), then the defensive player becomes the ball carrier. If the defensive player is engaged, then the ball is down at that point. If the defensive player is not engaged, then it may be angled and adjusted. Play continues in Step 11, but with the defender as the ball carrier and with the offense becoming "the defense." The defense may angle and adjust any of its players which are not engaged. After making any adjustments, the defense controls the switch and the play continues with the new ball carrier. The defense then turns off the switch upon completion of the play.
The line of scrimmage is marked for the next play.or offense may choose spot passing mode were if the receiver breaks open a magnet is placed 10 yards in front of receiver..and any unengaged defenders may also be turned to magnet...the first one to ball is ball carrier..if no one hits the magnet in 4 seconds the pass is incompleteon pass plays the QB may drop back to pass as long as he does not retreat more than 15 yards ( if his base goes more than 15 yards he is down there).once retreating he may elect to stop play and1.pass from there2.put a magnet under player to hold him there until A sacked or B throws a pass or C takes magnet off and runsthe QB once released can stop 1 more time before the line of scrimmage to pass ANY time a QB stops the defense may turn a unengaged defender to the QB and QB is the ONLY player on offense that may be angled once play is stopped for pass,QB run
4.5 PUNTS. The rules for offensive and defensive formations as described in Section 4.4 also apply to punts. The player at the quarterback position is the punter. The punter must be a player on a stationary base. In addition, the defense may elect to place a kick returner on a stationary base exactly 50 yards from the line of scrimmage or on its own goal line (whichever is closer to the line of scrimmage). Play Procedure. Plays are run as follows: The offense announces its intention to punt. The board is turned on for two seconds to allow the defense an opportunity to block the punt. (The punt is blocked if the kicker gets tackled or if its base is moved more than 15 yards behind the line of scrimmage during the two second count). If the punt is blocked, then the defense takes possession at the spot of the punter. The defense may not advance the ball on a blocked punt. The play is over. If after the two second count the punt is not blocked, proceed to Step 3.
The quarterback substitution is made by removing the stationary player and putting the triple threat quarterback in its place.
The punt is made with the triple threat quarterback. When making the punt, the quarterback may be tilted as long as some part of its base remains in contact with the board on the spot where the base was at the time when the switch was turned off. As a result of the punt, one of the following situations will occur: The punt flies out of bounds without first touching the field of play or another player. The punt hits the field of play and stays inbounds. The punt hits a player on the fly or after bouncing on the field of play. The punt hits the field of play and then goes out of bounds. If situations (a) or (b) occur, the punt is returnable. In the event of situation (a), the punt returner stays in its original position. In the event of situation (b), the punt returner is moved to the spot of the ball. Proceed to Step 5. If situation (c) occurs and the first player hit is a member of the return team, then that player becomes the punt returner. That player's position is marked. Proceed to Step 5. If situation (c) occurs and the first player hit is a member of the punting team, then the ball is down at the spot of that player with the return team having possession. If situation (d) occurs, the play is over and return team has possession at the point where the ball went out of bounds. NOTE: The punting team may instead "fake" the punt and pass to an eligible receiver. In this case, play would resume as in Section 4.3, Step 10. The punting team may angle all five of its eligible receivers (even if they are engaged) to cover the punt. The return team makes no adjustments. The board is turned on for 3 seconds (to simulate the ball being punted in the air while the kicking team runs down field to cover the punt) and then turned off. By the end of the two second count, if any player from the punting team is able to hit the punt returners base or pass the spot of the punt returner while remaining inbounds, then the result is an automatic "fair catch." The play is over and the ball is marked at the spot of the punt returner. (If the PR was in the end zone, then the result is a touch back). If no player from the punting team is able to force the "fair catch," then the punt is returnable. Proceed to Step 8. The stationary player in the PR (punt Returner)position is removed and the actual PR is put in its place at the exact same spot. The punt returner may be angled. No other player on the PR team may be angled. The punting team may then adjust and angle any of its players not engaged with a player from the return team. The board is turned on and play continues until the punt returner is tackled, runs out of bounds, scores, or has its forward progress stopped FGS AND PATs.A field goal may only be tried when the offense is on beyond the opponent's 45 yard line.The rules for offensive and defensive formations as described in Section 4.4 apply to field goal the board is turned on for 3 seconds if the kicker is tackeled it is blocked and may be advanced from there..if not the coach kicks the ball
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