Escape Velocity is a excellent Mac Shareware game by Ambrosia Software, a shareware-only Mac games company. EV spans across many game genres, including strategy, tactics, trading and combat. It is very open-ended and there is no "correct" way to play or win the game. It has beautiful 3D-rendered graphics, a great plot and many characters.
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The Best ship for cargo is Bulk Freighter. Unfortunately it’s not on the markets, but there is one sultion, capture it. The Bulk Freighter has over 500-cargo space. Three times more than any other ship!
How to hot-rod a Bulk Freighter!
Make a stand in your Bulk Freighter.
It's possible, with a lot of cash, to turn a captured Bulk Freighter, into a respectable fighting machine; you simply have to change your approach. You're not a fighting machine! You're an aircraft carrier, a tin can whose sole purpose is to launch precise, long-range attacks. If an enemy came close in on you, your best hope is to distract them and run.
Purchase every mass upgrade you can, leaving yourself about 200 tons of cargo space. You'll have a total of about 25-300 tons of expansion space. Add all the shield and armor upgrades you can; then all the ship upgrades, and an afterburner. Fuel pods, etc. The works. This brings you to about the level of a light freighter in maneuverability.
You can't use turrets, really, so your weapons load out must concentrate on other areas. Any unguided weapons -- javelins, heavy rockets, laser/plasma/neutron cannons, etc, are out right away. You don't have the turning speed to take advantage of them, and you'll simply die trying to bring your guns to bear on a nimble foe. Fight from a DISTANCE, where you can impact the enemy with ample time to react to his counterattack.
Missiles are a good choice -- pick up several racks, and at least 50 missiles. Torpedos are even better. They allow you to fire on a target long before it reaches you; always fire torps and missiles in volleys -- don't wait until one impacts to fire the next shot. Ammo was meant to be used! It's certainly cheaper than waking up on Levo with a shuttlecraft.
A hawk fighter bay is essential as well, though not for offensive purposes. Use the hawks on dangerous enemies as "mosquitos" -- if that pirate corvette is being pestered by a pair of hawks, it will concentrate on them, allowing you to escape.
If at all possible, obtain the Rebel cloaking device. In a bulk freighter, remaining unseen is your best defense.
Using these techniques, I've won pirate hunting missions with nothing but my souped-up bulk freighter. In addition, careful planning can leave you with a full load-out *and* 300 tons of cargo space. Those viral serum runs are looking pretty good now, eh?
captured Bulk Freighter, into a respectable fighting machine.
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Some General Tips
Many things go into making a great pilot. You have to be daring, have a good head for trading goods, know when to fight and when to run, know how to build a ship that can take on all comers.. Yes, being a freelance pilot in this galaxy is a tough job. But you're up to it, right? In case you aren't quite up to snuff, we're here to give you a crash-course in Galactic Survival and Success.
- Upgrade your ship. You've got money for an Argosy, buy one. Don't skip armor - it can be much more useful than those wimpy shields. Mass upgrades are your friend if you've got other ships in your fleet to carry some bulk, but leave at least 20 tons of cargo space in your ship for special missions, or twice that if you want to run multiple deliveries at once. Just running a minimally modified Argosy for a while is a good idea - you can make that 700K back in no time when you're running 8 deliveries at once.
- If you planning to be a pirate hang around the Reble systems they tend to take more crap.
- If you are having trouble with the Confreds, go to the pirate world they will sell you an illegal card for 2 million and it will take the Confreds of your back.
- If tou are a pirate hang around systems where there is a lot of Luxery Linners and Bulk Freighters. They have good money and cargo.
- Make a bunch of rush deliveries. This will raise your reputation quickly. Starbound shipping is a nice employer, once you have some muscle.
- When you see a port selling stuff for "higher" or "lower", find the nearest port with the opposite price, and make a few runs. I've seen food and metal sell for 5 credits - that's a guaranteed huge profit no matter where you sell it. When you get deals like this, hire an escort freighter.
- Don't deadhead. If you've got a decent amount of cargo space, load up with cheap stuff whenever you can. The credits add up.
- Make it a point to drop by bars in every port you visit. That's where all the special missions start from.
- Always take passengers. Easy cash, and they're darn patient.
- Load up on weapons and armor, and start harrassing ships. Ignore ships
- belonging to the side you want to belong to. If the odds are good, try to take over some ships. An argosy has a good chance of taking over scouts and couriers, and I won't even mention shuttles. Or perhaps I will - my first fleet was an endlessly rotating pile of hijacked shuttles. The little buggers have a bad habit of being blown up, but they're enough distraction that you can sometimes get the drop on a tough enemy. Plus, it makes the confeds hate your guts.
- Keep a log of where the good equipment is. You'll be wanting to buy most of it later.
- Consider taking a brief break from deliveries, and flying a lightning or rapier. You won't take over any ships, but it's a great way to *really* piss off one side or the other, and disabled argosies usually have a nice load of cash. A mean combat rating is vital to getting some of the more complex missions - If you're not at least a felon in a dozen systems, you're not trying hard enough.
- Having banned yourself from every respectable port, renovate your reputation by becoming a merciless pirate-baiter. A light freighter (or heaven forbid, one of the heavy freighters if you get lucky) or two argosies in your fleet will bring pirate ships out of the woodwork, and rapiers are fine ships to have in your fleet. Incidentally, people will start liking you again. I'm an Upstanding Citizen on worlds where I used to be Most Wanted.
- If you don't take a mission, remember where it was offered, and do it later. At least one fairly easy one is worth big cash. Watch out for the defense missions if you're offered one before you have a few ships in your fleet - four frigates, a crusier, and a bunch of patrol ships will turn a single ship to hamburger if you're not good at hit and run.
- Visit the rebel and/or confederate homeworlds often. Jump into some of the battles (pick off gunships or mantas at first, and graduate to capital ships later). Be consistent in who you're backing, for the most part anyway.
- Don't cheat! At least not yet. I'd really like to know what the last mission actually is, so I know when I can fool around without spoiling anything.
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