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Sept,4 1999 Gamers EV
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REVIEWS
NFL Blitz 2000
vs.
NFL Xtreme 2
Reviewed by: GamersEV
Category: Arcade Football
Maker: Midway/989 Sports
Bright idea by Midway: combine American males' two favorite sports, pro wrestling and football.
Cheap idea by 989 Sports: copy Midway.
But I'm not going to slam 989 solely because of that. I've got other reasons to trash NFL Xtreme 2. And don't think Midway's escaped my ire just because they made the original arcade football title. Oh no, there's a smack down headed toward NFL Blitz 2000, too. I own this review! This is my house, baby!
::gets splattered by polygonal linebacker::*
All right, it's not going to be all slammin' and mayhem. Both Blitz and Xtreme have their good points and bad points, and sometimes they're one in the same. Need an example? The whole purpose of these games is to put an arcade twist on professional football, obliterating the laws of the NFL as well as the laws of physics. As the slogan for Blitz says, "No Refs. No Rules. No Mercy!"
Good point: These games are fun because they're not realistic. Safeties don't punch wide receivers, running backs can't flip over linemen, and (most) QB's can't leap ten feet into the air and throw a 97-yard touchdown pass at the same time.
Bad point: Sim nuts will hate these games because they're not realistic. If you like football because of the drama, the tension, and the intense strategy, you probably won't like either of these titles. There's little to no strategy, it's too fast-paced for tension, and the only drama is in the number of late hits you can make before you have to call the next play.
Final Fantasy VIII
[EV Rating: 93%]
Reviewed by: Gamers EV
Category: RPG
Maker: SquareSoft
After Michelangelo had finished painting the ceiling of the Sistine Chapel, I wonder what would have happened if someone walked up to him, took a quick look at the artwork, and said, "Cool. Now do it again." That was essentially the task that was presented to SquareSoft after the introduction of their groundbreaking RPG Final Fantasy VII in 1997.
Everybody loved Final Fantasy VII. It broke sales records worldwide. It thrilled millions of fans, keeping them glued to their TV sets for countless hours on end. It was as much a great work of art as it was a video game. It was simply a masterpiece. Then SquareSoft had the task of trying to do it again. And do it again they did, creating Final Fantasy VIII, a game that is simply brilliant in all respects. If there was any justice in the world, Final Fantasy VIII would be hanging in the Louvre right next to the Mona Lisa, and the programmers and designers and composers at SquareSoft would be revered as the first true artists of the digital age.
[Note: For convenience's sake, in this review I'm going to refer to Final Fantasy VII as simply "Seven" and Final Fantasy VIII as "Eight."]
Boatloads of GamePlay
The first thing I noticed about Eight was that it was packed on four whopping CDs. Quickly doing some back of the envelope calculations, I figured that four CDs packed with 650 MB of date each meant that all told, Eight had a combination of over 2.5 gigabytes of story and gameplay - wow! (Side Note for N64 fans: That'd be roughly fourteen zillion cartridges, give or take.) The game package included two manuals: an introduction/instruction manual and a mini-walkthrough. I like the fact that companies are now starting to include walkthroughs with games - that should save everyone some money on hint and tip guides.
MADDEN NFL 2000
[EV RATING 94%]
Reviewed by: Gamers EV
Category: Sports
Maker: EA Sports
This is a difficult and almost painful review to write. I could truthfully sit here and say that Madden NFL 2000 is the best PSX football game to date, and it most certainly is. And I could sit here and say that Madden NFL 2000 is the best football game on the market today for any system, and I'd be telling the truth. But I would not be telling the truth, the whole truth, and nothing but the truth.
Why?
Because Sega was nice enough to send a brand spanking new American Dreamcast to us at Gamers EV, along with the new Sonic game, a game called Blue Stinger, and most importantly, NFL 2K.
NFL 2K is a jaw-dropper, a trouser-soiler even. It's incredible. With four or five new PSX football games here in the office, along with a couple of new N64 football games, a pile of them from last year, the only one I find myself wanting to play is NFL 2000 for the Dreamcast. NFL 2K will make you want a Dreamcast.
WWF Attitude
[EV Rating: 83%]
Reviewed by: Gamers EV
Category: Wrestling
Maker: Acclaim
Are you ready for intense WWF action? Are you prepared for the heat of the spotlights, the roar of a thousand bloodthirsty fans, the impact of 250 pounds of muscle? Are you ready to hear the slap of the mat, the snap of a folding chair, the crackling electricity of a capacity crowd? Can you feel the heat? Are you ready? Yes?
Then calm down. Some people will enjoy WWF Attitude, but it's not good enough for everybody to rush out and buy it right now. You may have wanted a perfect, kick-ass sequel to WarZone, but that isn't what Acclaim published. Take a breather and think about this one.
First thing you need to know: Attitude isn't a WarZone clone. Acclaim added a boatload of new features, smoothed out the menu screens, and slicked up the presentation. It's easy to see that Attitude had a bigger budget, and that the emphasis changed from the wrestling to the wrestlers. The actual game has only changed a little bit, but everything around it has a completely different feel.
WWF Attitude focuses on the personalities and the superstars of the World Wrestling Federation. Acclaim packed more than forty wrestlers into this game, each with their own special moves, voices, and entrances. When Stone Cold's in the ring, he talks like Stone Cold and moves like Stone Cold. Mankind treats Socko like he's family. Kane speaks with a synthesized buzz. If you're looking for a collection of wrestling soundbites, this is the game for you.
And you won't just see the current superstars, either. Lesser luminaries round out the Attitude lineup-- guys like Mark Henry, my favorite wrestler, Taka, and the venerable Jerry "The King" Lawler. You'll also hear commentary from Lawler outside the ring, as well as his partner, the much-abused Shane McMahon (it isn't rare to hear Lawler yell "Shut up, Shane!").
Legacy of Kain: Soul Reaver
[EV Rating: 100%]
Reviewed by: Gamers EV
Category: Adventure
Maker: Eidos/Crystal Dynamics
Night has descended again on Nosgoth, but it has not been brought about by nature's cycles. It is the night of the vampire, the blight that Kain's empire has left upon the world. And I have arisen again to feed, but I no longer seek blood. I seek souls.
I destroy my brethren and drink their essence, freeing them to spin on the wheel of fate. I take their power and use it against them. I penetrate their strongholds and intrude on their most sacred ground. No gate can bar me, no moat can keep me out. I am a dark angel of vengeance, and my justice is an unavoidable light . . .
Don't worry, I haven't gone insane. Well, not exactly. I can't honestly call playing eight-hour marathons of Soul Reaver with occasional breaks for food, water, and job security rational. But I had the hunger, and it had to be done.
Soul Reaver marks a new evolution in the adventure genre. The shift is subtle, but as you play, it reveals itself. No other game in recent memory has integrated the environment with the gameplay as much as Soul Reaver. Instead of backgrounds for the action, the environments are the action. If you don't pay attention to world around you, you'll never fulfill your quest and restore the balance that Nosgoth has lost.
As sequel to the Blood Omen: Legacy of Kain, one of the PlayStation's first epics, Soul Reaver continues the story of the vampire Kain. At the end of the first title, Kain was given the choice of sacrificing himself and repairing the damage done to the Pillars that bind Nosgoth together or continuing his undead existence and ruling the world. Soul Reaver assumes Kain chose the latter.
To complete his conquest, Kain created six more vampires to serve as his lieutenants. Together, they created an undead army and laid siege to humanity. The vampires won, though a few pockets of human resistance still clung to the light.
Being immortal, Kain remained the unquestioned ruler of Nosgoth for countless years, and soon he and his lieutenants lost interest in their empire. Living forever does have its drawbacks, and once there was nothing left to conquer, boredom set in. Kain's only amusements came from his own twisted nature.
Here's a little special for our first reviews-Blast From The Past-Reviews. ENJOY!!
Gran Turismo
[EV Rating: 100%]
Reviewed by: Gamers EV
Category: Racing
Maker: Sony
Wow! After watching the replay of my last race in Gran Turismo, it was almost hard to tell if I was watching a video game or a real race on TV. With a graphical engine that produces life-like visuals, a gameplay engine that features realistic physics and car handling attributes, and depth and authenticity unparalleled in racing video games, Gran Turismo is simply the finest racing game to ever grace the PSX. After playing this game for hours on end, I almost wish I could give Gran Turismo more than a 100%, or at least maybe I should go back an lop five or ten percent off of the ratings of all other racing games - it's that much better.
The first thing I noticed about Gran Turismo was that it came in a double CD case. Two CDs for a racing game? I was amazed. But upon opening the cover, I found that it was a one-CD game - they had to make the case bigger to fit in two instruction books. Notice I didn't say "booklets" - these weren't flimsy little instructions with 1-900 hints numbers to call for the real poop. Nope - these were filled with details, a rarity in manuals these days. Gran Turismo not only included a hefty instruction manual, but a very detailed reference manual as well.
For a regular racing game, all of that documentation isn't necessary. So why all the fuss for Gran Turismo? Like I said earlier - depth and authenticity. Gran Turismo features over 150 real-life cars. You can race everything from an Aston Martin to a Corvette to an Acura NSX to even a Honda Civic. And they are all based on their real-life counterparts, from handling to performance to even their engine sounds. When playing the game, you can really tell how each car handles differently and has its own unique feel.
Players can choose between Arcade and Sim
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